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Level | XP | HD | BCB | WPs | NWPs | Abilities |
1 | 0 | 1d8 | +1 | 4 | 2 | Combat Stance, Weapon Specialization, Weapon Groups, Fighting Style |
2 | 2,000 | 2d8 | +1 | 4 | 2 | Heroic Surge |
3 | 4,000 | 3d8 | +1 | 5 | 2 | Martial Prowess |
4 | 8,000 | 4d8 | +2 | 5 | 3 | Combat Training |
5 | 16,000 | 5d8 | +2 | 6 | 3 | Heroic Surge II |
6 | 32,000 | 6d8 | +2 | 6 | 3 | Shake It Off |
7 | 64,000 | 7d8 | +3 | 7 | 4 | Combat Training II |
8 | 120,000 | 8d8 | +3 | 7 | 4 | Indomitable |
9 | 240,000 | 9d8 | +3 | 8 | 4 | Shake It Off II |
10 | 360,000 | 10d8 | +4 | 8 | 5 | Old Soldier |
Stance | Effect |
Normal | No changes, attack and defend as usual. |
Aggressive | The fighter is attacking wildly and trying to take down his opponent as quickly as possible, though probably leaving themselves open to their attacks. The character gets a +2 bonus to hit but a -4 penalty to AC. |
Defensive | The opposite of aggressive stance, this represents a fighter being more cautious and on his guard. The character gets a +2 bonus to AC, but a -4 penalty to his own attack rolls. |
Protective | Using this stance, the character attempts to guard a friend or companion who is near to them. The character in protective stance gets a +2 bonus to AC but may not attack at all. If the protected companion is hit by an attack this turn, the character using protective stance may choose to take the hit instead. |
Commanding | The character makes themselves conspicuous to the enemy but exhorts his companions to greatness. The character gets a -6 to AC and may not attack but may make a CHA check to give his companions and followers +2 to hit for the round. |
Level | Melee Attacks per Round | Ranged Attacks per Round |
1-7 | 3/2 | 5/2 |
8-14 | 2/1 | 3/1 |
Group | Includes |
Axes | Battle Axe, Great Axe, Hand Axe, Throwing Axe |
Bows | Long Bow, Short Bow, Composite Long Bow, Composite Short bow |
Clubs | Club, Mace, Morning Star, Tetsubo, Warhammer |
Crossbows | Heavy Crossbow, Light Crossbow, Hand Crossbow |
Long Blades | Bastard Sword, Longsword, Rapier, Scimitar, Two-Handed Sword |
Medium Blades | Cutlass, Sabre |
Polearms | Bardiche, Fauchard, Glaive, Halberd, Lucerne Hammer, Ranseur, Voulge |
Short Blades | Dagger, Dirk, Knife, Short Sword, Stiletto |
Spears | Harpoon, Javelin, Long Spear, Pike, Short Spear, Trident |
Style | Description | Benefit |
Ranged Weapon Style | Archers, marksmen and snipers use ranged weapons as if they were an extension of their body making uncanny shots. | Increase all ranges by 25% and eliminate point blank penalties. |
Single-Weapon Style | The character wields a single weapon in one hand and nothing in their free hand. | Gain a +1 to AC when wielding a single weapon only. |
Two-Hander Style | The character wields a weapon that requires or accommodates two-hands such as polearms or bastard swords. | Add +1 to damage when wielding a two-handed weapon. |
Two-Weapon Style | The character wields a weapon in each hand, making two attacks per round. The weapons may be the same size. | Reduce the penalties for Two Weapon Attacks by 1. |
Weapon and Shield Style | The character wields a weapon in their primary hand and a shield on their off-hand. | Gain the Shield Punch maneuver, allowing you to make a 2nd attack with the shield at -2, doing 1d4 damage. |
Ability | Description |
Blind-Fighting | Not only does the Fighter not suffer Disadvantage on attacks against invisible or concealed opponents, they no longer have Advantage against them. |
Combat Expertise | Gain +2 AC by taking a -2 to hit until the start of their next turn. |
Far Shot | Do not suffer Disadvantage on Long Range ranged attacks. |
Point-Blank Shot | No Disadvantage for making ranged attacks within 15’ of their target. |
Power Attack | Gain a +2 bonus on melee damage rolls, in exchange for a -2 penalty on melee attack rolls until the start of their next turn. |
Precise Shot | If shooting or throwing into melee combat they do not get Disadvantage as per normal. |
Shield Focus | Increase the AC bonus of their shield by +1. If the Fighter is specialized in Weapon and Shield style, their Shield Punch damage is now 1d6. |
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